
Liebe Freunde und Geschäftspartner,
nach 2 ½ sehr intensiven, schönen und erfolgreichen Jahren werde ich radio.de verlassen und mich nach einer kurzen Auszeit mit meiner kleinen Großfamilie neuen Projekten widmen.
Ich möchte mich recht herzlich für die spannende Zeit sowie die tolle Zusammenarbeit bedanken.
Es war eine Zeit, in der radio.de stark gewachsen ist und Internetradio eine unglaubliche Entwicklung genommen hat.Ich bin stolz, an diesem Wachstum mitgewirkt und meinen Teil dazu beigetragen zu haben.
Ich freue mich darauf, auch weiterhin in mit Euch Kontakt zu bleiben. am besten über Xing: https://www.xing.com/profile/Christian_Richter22.
>Oder LinkedIn http://www.linkedin.com/pub/christian-richter/11/a45/705
Zum Abschluss wünsche ich Ihnen/Euch weiterhin viel Erfolg und Spaß
loving augmented reality features
if you ask yourself truly - you already knew it
this and a way to show presentations on the iPhone - means no more bags for travelling to a pitch
als ich die ersten augmented reality darstellungen live beim freiheit.com jubiläum gesehen habe war ich begeistert, dass es so schnell schon Anwednungen geben würde habe ich nicht gedacht
Music Hack Day - Berlin
Yay! A hack day based on the best industry to hack on, with the cleanest APIs and the most enjoyable content. Now in Berlin!The first ever Music Hack Day took place in London at The Guardian on 11/12 July 2009 and it brought together 200 participants and 10 companies, including SoundCloud, Last.fm, RjDj and Songkick to explore and create the next generation of music applications.
On that weekend of 11/12 July nearly 200 eager participants, made up of web developers, hackers and invited journalists will took part in the first ever Music Hack Day. Attendees came from the UK and across Europe, representing a who’s who in music tech and showcasing the cutting edge of digital music. It was a full weekend of hacking but also a gathering of all of the folks that are creating the next generation of music apps.
Now its time, on the weekend of the 19-20th of September, for with Music Hack Day to arrive in Berlin.
The main goal of the event is for participants to rapidly prototype and build new projects, working through the night to complete and present them the following day. They have only this weekend to conceptualize, build, & present their projects. Hardware meets Software meets Online, all connected via music.
This event is about doing & not about just talking. Sessions will be very limited and after that its all about building and realising real products.
We will be running a Hack Day independent from, but working with the companies at the forefront of this movement. We hope you'll be able to join us....
hat radio.de eigentlich ne API?
AdMob is out with its latest Mobile Metrics Report, this time combining its readily available network data with survey results from over 1,000 users of iPhone, iPod Touch and Android devices. Just for your reference, AdMob claims to serve ads for more than 7,000 mobile Web sites and 3,000 applications around the world.Here are the takeaways from the July report, with some commentary of my own:
- App discovery is mostly done by perusing through the rankings on the App Store and Android Market >> not much of a surprise since it’s a centralized platform for something
- Over 90% of users who browse the application storefronts do so from their mobile devices rather than their computer >> makes sense, because that’s where they end up too, but the percentage is very high regardless
- Android and iPhone users download 9-10 new apps per month, while iPod touch users download 18 on average. Furthermore, 22% of iPod Touch owning survey respondents download more than 20 free apps a month >> I’d expect downloading behavior to be similar for both platforms, but I have no clue why iPod Touch users would be inclined to download double the amount of apps than mobile phone users. (update: commenters suggest the younger demographic of iPod Touch owners likely install more games, boosting the average)
- Over half of Android and iPhone users spend more than 30 minutes per day using apps
- 19% of Android users download at least 1 paid app per month, compared to 50% of iPhone users and 40% of iPod Touch users >> this is the key finding in the report, although it would also be helpful to correlate these statistics with app pricing and actual revenue
- Users who regularly purchase paid apps spend an average of $9 on about 5 paid apps per month
- Dividing the average amount paid per month by the average number of paid apps downloaded yields an average app purchase price of about $1.80 >> this seems rather high
If you’d extrapolate the findings on app spending, which is not without risk considering the relatively small number of users surveyed, and combine them with estimated numbers of users of the devices / platforms, you could conclude that the App Store paid market is currently nearly $200 million per month (or approximately $2.4 billion a year) in size compared to $5 million per month (or $60 million on a yearly basis) for the Android Market.
Both strike me as overstated, particularly the estimated paid market size for Apple’s App Store, so I’d wager we need a bit more deep-delving analysis before reaching such conclusions.
You can download the full report here (PDF).