Augmented reality to be a $732 million market by 2014?

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worksnugHype around augmented reality, a technology that can superimpose graphics or information over the real world in your phone’s viewfinder, is at a fever pitch. But can it deliver the revenues?

Around two dozen applications like Layar, Junaio and Wikitude have burst onto iPhone and Android devices as smartphones with GPS, a compass and Internet access have finally made it possible for the technology to go mainstream. (If you’re curious about how augmented reality looks and feels, see the videos I’ve embedded at the bottom. It’s kind of like looking at the world through Terminator vision.)

Now Juniper Research is saying the market could grow to $732 million in five years, from just under $2 million next year. ABI Research has a more modest estimate: $350 million in annual revenues by 2014. That’s on the back of three primary revenue models: upfront payments to buy an app, subscription fees or paid premium versions and advertising.

The first two are self-explanatory, and might work well with augmented reality games. Advertising could take several forms. You might see augmented reality coupons or sponsored information tags as location-based services become more adept at serving ads based on your historical search needs and where you are. A couple augmented reality browsers like acrossair’s Nearest Tube or Layar could incorporate sponsored layers. For example, Starbucks could pay to add a special augmented reality layer to an existing browser showing nearby coffee spots. Or they could buy access to the technology to build their own app.

3132But there are reasons to remain skeptical. Venture capital firms have been relatively reluctant to back these young companies — Amsterdam-based Layar is the only company in the last three months to announce a round of venture funding. The larger and older businesses, Metaio and Total Immersion, are launching mobile products on the back of the businesses they’ve already built through augmented reality marketing and factory layout projects from the past. (See an example here.)

There are still also a number of design issues to overcome. The use case is physically uncomfortable. It can be easier to look something up in a conventional map application than to constantly hold your phone at eye-level to see augmented reality tags.

The second issue is that augmented reality is still a bit of a novelty or a gimmick (see Metaio’s app to the left where you can insert 3D objects into your camera viewfinder).

And then of course there’s the business hurdle of reaching critical mass so that an advertising model can sustain the company. That said, Layar is boasting some promising statistics. The company said it has close to half a million downloads and the app is sticky with users logging in about 6.7 times a week on average.

So if their adoption (and those of their competitors) continues accelerating upward, stay tuned.

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HiFi-Anlagen: Das Ende des CD-Spielers

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HiFi-Anlagen

Das Ende des CD-Spielers

Von Marcus Theurer

24. November 2009 

Das Ende des CD-Spielers nimmt seinen Anfang ganz oben: Dort, wo das Geld fast keine Rolle spielt, in der Marktnische der Luxus-HiFi-Anlagen für Klangpuristen. "Unsere Kunden haben erkannt, dass das eine überholte Technik ist", sagt Gilad Tiefenbrun, der Chef des schottischen Edelherstellers Linn Products aus Glasgow.

Mehr als ein Vierteljahrhundert ist es her, dass die Welt staunend den ersten CD-Spielern gelauscht hat. Zum Jahresende stellt Linn als erster Hersteller der Welt die Produktion der Geräte ein. Fachleute zählen die CD-Spieler aus Glasgow zu den besten, die es zu kaufen gibt - doch sie seien eben nicht mehr gut genug, sagt Tiefenbrun.

Die Kunden von Linn sind Technikfans, und sie sind anspruchsvoll. Manche geben 100 000 Euro und mehr für ihre Stereoanlage aus. Dafür aber wollen sie daheim im Wohnzimmer noch das leiseste Knarren der Dielen im Konzertsaal hören und das unmerklichste Quietschen der Saiten, wenn die Fingerkuppen der Musiker übers Griffbrett rutschen.

Vibrieren schadet dem Klang

Die HiFi-Zukunft hat bei Linn vor zwei Jahren begonnen. Nach langer Entwicklung brachte das Familienunternehmen damals seinen ersten digitalen Musikstreamer auf den Markt, ein Gerät, das die Tonsignale nicht von einem physischen Tonträger wie der CD, sondern über ein Kabel von einem separaten Festplattenserver bezieht. Dieser digitale Speicher wird entweder mit von der CD kopierter Musik oder Downloads aus dem Internet gefüttert.

"CD-Spieler entwickeln Hitze, sie haben Motoren, die vibrieren, das alles schadet dem Klang", erklärt Tiefenbrun. Der Linn-Streamer enthält keinerlei bewegliche Bauteile, nichts vibriert und stört. Linn, ein Mittelständler mit 155 Mitarbeitern und 16 Millionen Pfund Umsatz, ist in der Hifi-Branche einer der Vorreiter der Streamer-Technik, und Tiefenbrun war selbst von deren Erfolg überrascht.

"Die Verkaufszahlen von unseren CD-Spielern sind seither drastisch gefallen, und die Streamer machen heute 30 Prozent unseres gesamten Geschäfts aus", sagt er. Zwischen 2000 und 11000 Euro kosten solche Geräte bei Linn.

Der Wandel fängt bei den teuren Geräten an

Ist der CD-Spieler also ein Auslaufmodell wie vor 25 Jahren das Kassettendeck? Linn ist ein Winzling im Geschäft mit der Unterhaltungselektronik, aber der technologische Wandel fängt fast immer bei den ganz teuren Geräten an. Und das CD-Geschäft floriert schon lange nicht mehr. Nicht nur die Verkaufszahlen der Silberscheiben sind in den vergangenen zehn Jahren um fast die Hälfte geschrumpft, während der Umsatz mit digitalen Downloads kräftig wächst. Auch die Abspielgeräte selbst werden immer mehr zu Ladenhütern. 1994 wurden in Deutschland noch 1,7 Millionen CD-Spieler verkauft.

Dieses Jahr werden wohl nur noch rund 83.000 Stück über die Ladentische gehen, schätzt der Branchenverband GfU. Der Absatz von Kompaktanlagen mit integriertem CD-Laufwerk ist ebenfalls stark gesunken. Viele nutzen stattdessen den populären iPod von Apple und ähnliche Geräte längst auch daheim. Eingestöpselt in eine Docking-Station, werden sie zum Herz der Stereoanlage.

Michael Rzymbowski will den CD-Spieler trotzdem noch nicht abschreiben. Der Einzelhändler aus Köln hat sich mit seinem HiFi-Geschäft "Rheinklang" auf die Luxusnische spezialisiert. "Dass Linn aussteigt, überrascht mich", sagt Rzymbowski. Zwar hat auch er eine ganze Reihe von Linn-Streamern verkauft und findet ihren Klang besser als den von im Preis vergleichbaren CD-Spielern. "Aber ein Teil meiner Kunden will weiter etwas in der Hand haben, die wollen eine CD ins Gerät schieben", sagt der Hifi-Experte. "Diese Kunden wird Linn verprellen." Auch der schottische Hersteller hat sich vom anfassbaren Tonträger nicht komplett in die digitale Ungreifbarkeit verabschiedet. Ausgerechnet der im Massenmarkt längst verdrängte Plattenspieler hat bei Linn bis heute seinen Platz im Sortiment. Eine kleine Fangemeinde will mit Digitaltechnik nichts zu tun haben und schwört auf den Analogklang von Nadel und Rille. "Wir denken gar nicht daran, unsere Plattenspielerproduktion aufzugeben", verspricht Unternehmenschef Tiefenbrun und prophezeit: "Die Schallplatte wird die CD mit Sicherheit überleben."

Text: F.A.Z.
Bildmaterial: F.A.Z., Peter Sandground

LinkedIn Opens Up 11 Different API's For Developers

As rumors continue to swirl around LinkedIn’s possible IPO, the professional social network is steadily adding useful features that help transcend the platform’s technology into other applications.

LinkedIn recently launched two-way integration with Twitter and also rolled out a plug-in to pull in your LinkedIn contacts within Microsoft Outlook. And today, LinkedIn is opening up its API to start letting developers make applications that tap into LinkedIn’s social network.

While LinkedIn is releasing 11 different APIs, they fall into three distinct categories. First, developers will be able to let users easily access their information, profiles, connections and messages via oAuth login. The second functionality is to give users the ability to make actionable decisions about information, but letting them message their LinkedIn contacts, post updates, accept contacts and more. And the third piece of the puzzle is search. So developers will now be able to embed LinkedIn search in other applications. The social network’s search engine was re-launched last year and has done over one billion queries in this year alone.

Over the past year, LinkedIn has made select business development partnerships with technology companies for integrations, such as IBM, Microsoft, Research In Motion, and Twitter. While these partnerships created additional channels for LinkedIn’s platform, the opening up of the social network’s API is no doubt going to expand its presence across the web, perhaps representing a new level of growth for the social network.

LinkedIn has already tested the API with several developers and applications are already going to be launching in the near future. Twitter, MySpace and Facebook client TweetDeck will be integrated with LinkedIn in its next version. From the client, you’ll be able to see a stream of updates from your contacts, view profiles of contacts and comment and message contacts directly from TweetDeck. Posterous, Box.net, and Ribbit will all launch LinkedIn integrations in the near future as well.

LinkedIn’s VP of search and platform products, Adam Nash, told me that over the past year, the network has received 4,000 requests from developers to integrate LinkedIn with their applications. Nash says that this is the first step for LinkedIn to become an open ecosystem and there are future plans for additional APIs to be released down the line.

50 million users strong, LinkedIn could expand its already powerful growth with development of third-party applications. It’s a no-brainer for LinkedIn to open up its API. As Twitter’s platform has shown, an open ecosystem produces innovative and sometimes, extremely popular, products around a product. And it doesn’t hurt to have a loyal developer community as well.

Information provided by CrunchBase

Google Buys Teracent To Apply Machine Smarts To Display Ads

Google’s on a bit of a shopping spree this holiday season. The search giant just acquired AdMob for $750 million a few weeks ago. Today, Google has acquired display advertising company Teracent for an undisclosed amount of money. The deal is expected to close this quarter.

Teracent’s Intelligent Display Advertising technology creates display ads entirely customized to the specific consumer and site. The startup’s proprietary alogirthims automatically pick the creative parts of a display ad (images, colors, text) in real-time determined by like geographic location, language, the content of the website, the time of day or the past performance of different ads.

To date, Teracent has only raised $5.8 million in funding. Google says that Teracent’s technology will now be offered to its display advertising clients who run campaigns in Google’s Content Network and to DoubleClick clients. Google had been rumored to be in talks with Teracent about a possible acquisition a few weeks ago. Earlier this year, Yahoo announced a partnership with Teracent as part of its “Smart Ads” program for PC and mobile advertisers. With Teracent’s acquisition by Google, I’m assuming this partnership is nullified.

Information provided by CrunchBase

Spotify Arrives On Nokia’s Symbian, Sony Ericsson And Samsung Platforms

symbian4

[Sweden] The much – perhaps justifiably – hyped music streaming service Spotify has extended its mobile reach significantly today with the release of an app for phones powered by the Nokia-led Symbian operating system.

This follows earlier clients for both iPhone and Android and means that the service will now be accessible on millions more handsets from Nokia, obviously, along with Sony Ericsson and Samsung who also support the platform.

Phones powered by Symbian far outstrip the iPhone and Android (for now) in Europe where Spotify is currently available. Today’s release should see the company strike further carrier deals or at least extend their current offering with mobile network 3, leading to more ‘back door’ or ‘feels like free’ premium subscriptions.

Just as with the previous iPhone and Android versions, users must be Spotify premium subscribers to use the service on their mobile phones. In return they get to ditch the ads and can cache play-lists for off-line (out of signal) coverage and to conserve battery life.

On-demand music on-the-go is a compelling proposition and Spotify is betting that its mobile offerings will drive uptake for premium subscriptions. But there is also another play at hand. Deals with mobile carriers, such as the one reached with Hutchison’s 3UK in which customers get a Spotify subscription and compatible handset as part of their mobile (24 month) contract.

Information provided by CrunchBase

Google’s Chrome OS Will Be Shown This Week

Google’s Chrome OS Will Be Shown This Week

By Sebastian Rupley | Tuesday, November 17, 2009 | 2:15 PM PT | 2 comments | 73 tweets retweet »

Rumors have been swirling for days about the possible delivery of a beta version of Google’s much-discussed Chrome OS this week, as we noted last Friday. I pinged a few people at Google to get some clarity, and while they didn’t provide me with a specific answer as to whether the download will arrive this week, they did send me an invitation to a press event at Google’s Mountain View campus on Thursday morning, billed as “an update on our progress with Google Chrome OS.” In other words, it sounds like we’ll get to try it very soon.

According to the invitation, Google VP of Product Management Sundar Pichai will be speaking along with Matthew Papakipos, engineering director for Google Chrome OS. There will be demos shown and an overview of “launch plans for next year.” Chrome OS, of course, is squarely aimed at the netbook market, but it could head in other directions, too (Gigaom Pro, subscription req’d.).

That last bit about launch plans next year doesn’t rule out a beta arriving soon. When releasing an operating system, getting working drivers for peripheral devices, making deals with hardware makers and many more issues come into play, so if we do see a downloadable version arrive this week, it’s likely to be a very early stab at the final OS. However, Microsoft has proved resoundingly that by putting more early versions of its new OS in the hands of beta testers, it can deliver a better finished product. Perhaps Google will go that route as well, and it would be in keeping with their usual “long beta” strategy. We’ll update you with more details on Thursday.

The Google Phone Is Very Real. And It’s Coming Soon

The debate over Droid v. iPhone rages on, but lots more Android surprises are on the way. Get ready for the Google Phone. It’s no longer a myth, it’s real.

The next “super” Android device will almost certainly be a HTC phone that’s much thinner than even the Droid or iPhone – The Dragon/Passion. This is the phone the senior Android guys at Google are now carrying around and testing, at least as of a couple of weeks ago. If you’re willing to give up the Droid’s keyboard, the Dragon/Passion is going to be a really cool phone. It should be fully available very soon.

But it isn’t the Google Phone. Everything up until now has just been a warm up to the Google Phone.

Way more interesting are the rumors we’ve been hearing for months about a pure Google-branded phone. Most of our sources have unconfirmed information, which we describe below. But there are a few things we have absolutely confirmed: Google is building their own branded phone that they’ll sell directly and through retailers. They were long planning to have the phone be available by the holidays, but it has now slipped to early 2010. The phone will be produced by a major phone manufacturer but will only have Google branding (Microsoft did the same thing with their first Zunes, which were built by Toshiba).

There won’t be any negotiation or compromise over the phone’s design of features – Google is dictating every last piece of it. No splintering of the Android OS that makes some applications unusable. Like the iPhone for Apple, this phone will be Google’s pure vision of what a phone should be.

That’s it for confirmed, super-high confidence information, which frankly isn’t a whole lot more than we all heard back in late October. But we also have a few more details as well that we’ve gathered from a number of sources. Everything that follows we still consider to be just well-sourced rumors:

One source told us that HTC, a Taiwanese company, is building the new Google phone, but we think that information is incorrect. We have some fairly good information that suggests Google is working with a Korean phone manufacturer on the Google phone – LG or Samsung. Samsung has multiple parts in the iPhone and could be pressured by Apple not to work with Google, which says LG is the more likely partner for Google. So rumors like this one may be much more important than they first appear. But either way, the best information we have right now points directly at Korea as the birthplace of the Google Phone.

We’ve also heard from a good source that Google is planning a big advertising push around the device early next year – like January.

That’s all we have for now. We don’t yet know what the device will look like, how big it will be, or even if it has a physical keyboard. But we do know that Google is getting into the phone building business directly, and doesn’t seem too concerned about competing with all the other device manufacturers building Android phones.

Remix On Your iPhone Like It’s Your Birthday With 50 Cent’s Sound Lab App

A plethora of rap and hip-hop artists have jumped at the opportunity to create branded iPhone apps, Including T-Pain, Snoop Dogg, Lil’ Jon, Soulja Boy and P. Diddy. Now 50 Cent is getting an app of his own, in partnership with Vitamin Water. The free app, called 50’s Sound Lab App, lets users create and share their own mixes of “Baby By Me”, a single off of 50 cent’s latest album, Before I Self Destruct. You can download it here.

The app is powered by mobile digital entertainment studio Moderati’s Romplr remix platform. Romplr allows fans to interact with music by creating their own versions of tracks by artists. Users can record and share their personal mixes via Facebook, email, or on Romplr’s site.

Romplr was first implemented on Soulja Boy’s pp, which was actually $4.99 in the app store, instead of free. But 50 Cent’s app only offers one song to remix, while Soulja Boy let users remix several of his tracks.

In addition to being able to remix the single, 50 Cent is giving the user that creates the best remix with the app (and shares it on the app’s branded site), the opportunity to meet him. Compared to the other rap-focused iPhone apps out there, this one falls a little short in my opinion. It only lets you remix one song, and it seems for like more of an opportunity for 50 Cent to create buzz around his new single and promote Vitamin Water than to actually create a broadly entertaining app.

That being said, its free and could provide for some interesting and funny songs. Plus, songs can easily be shared to social networks. If the app could include some of 50 Cent’s more popular songs, such as “In Da Club,” perhaps it could give T-Pain’s popular app a run for it’s money.

Information provided by CrunchBase

Sonos adds a portable music player with room filling sound

Filed under: Analysis / Opinion, Audio, Hardware, Multimedia, Music

Sonos adds a portable music player with room filling sound

by Mel Martin (RSS feed) on Nov 14th 2009 at 10:00PM

Sonos, best known for wireless music systems that link to your iTunes library and internet services like Pandora, Rhapsody and Napster, is offering a one piece, 5 speaker system that can be placed in any room. It's called the Zone Player S5 and it's US $399 direct from Sonos or dealers around the country.

Sonos shipped me a review system to try for 30 days, and I thought the sound was great. I already had a mutli-room Sonos system so adding the new portable player was just a matter of plugging it into AC power and pressing two buttons on the S5.

If you don't already have a Sonos system, you have to plug your unit into a router to connect to your music library and the internet. If that doesn't work in your home layout, you can buy what Sonos calls a Zone Bridge (US $99) that plugs into your router and lets the S5 make a wireless connection. Once that basic pairing is made, you can add as many other Sonos music systems as you like, all connecting over a wireless mesh network.

The system sounds quite good, given the limits of the small desktop-friendly size (8.5 x 14.4 x 4.8 inches). There are 5 speakers, two tweeters, two 3" mid-range drivers, and one 3.5" woofer all driven by individual amplifiers. The woofer is a ducted port design and the rear port serves double duty as a carrying handle.

A small system like this can't work miracles in a large room, but the sound was robust and fulfilling. Even playing the Saint Saëns Symphony #3, with large orchestra, pianos and a pipe organ did not cause the system any distress. Rock and jazz sounded fine. Separation is limited because of the size of the unit, but there was a suitable stereo image.

There are several ways to control the S5. There are buttons on the top for volume and mute. Sonos also supplies desktop control software for PC and Mac, allowing you to create playlists, listen to your existing playlists, or tune in any of the thousands of internet radio stations or services like Pandora. The company also offers a free app for controlling the Sonos from your iPhone or iPod touch. You can also get a dedicated controller for $349 but buying an iPod touch is cheaper, and it functions as much more than a Sonos remote.

Happily, you can also plug in an external source like a DVD player, TV set, iPod, or other device and listen from either the S5 or another Sonos system elsewhere in your home of office. Sonos also provides a headphone jack for private listening.

Any downsides? A couple. On my review unit the headphone output was defective. Lots of static and noise, with just a hint of music coming through. More serious is what happens when you unplug the unit and take it to another room. In a perfect world the unit would log back into the network and be ready to go. In my testing, the S5 was part of a group of other Sonos players all in sync. When the S5 was plugged it, it established itself on the network, but not as part of the group I had set. That meant I had to go back to my computer and re-set the S5. For a unit that prides itself on plug and play ease of use, that shouldn't happen. My guess is it will be fixed in a software update.

I like Sonos products. In many ways, they exemplify the gestalt of the Mac; easy to use, minimal controls, and good value for money.

There are many other ways to get music around the house. There's the Airport Express with AirTunes, and solutions from Logitech and others. The Sonos approach, however, is elegant and highly satisfying. If you are just looking to buy a single piece system with easy expansion capabilities, Mac friendliness, and have access to almost unlimited music, this is the system for you.

TUAW policy is to return or donate all hardware provided for review. For more details, see our policy page.

MySpace To Acquire iMeem (Also Bought iLike Three Months Ago)

MySpace is in late stage negotiations to acquire music streaming service iMeem, we’ve confirmed from multiple sources. MySpace is on a bit of an acquisition spree – they acquired iLike, another music service, three months ago.

The iMeem acquisition isn’t yet finalized, we’ve heard from sources, and awaits approval from various stakeholders.

We don’t know the price of the acquisition, but this isn’t going to be a big win for investors. iMeem has raised at least $25 million (that we’ve been able to track) plus at least another $10 million in debt. But the difficultly in making a free streaming music service work as a business model forced them to make some hard decisions. Earlier this year they renegotiated label contracts and recapitalized the company, bringing in $6 million in fresh capital.

iMeem found a way to survive a few more months. But now they’re under the financial gun again, we’ve heard, and investors aren’t willing to put more capital into the company. But MySpace is stepping in to acquire the company.

What’s in it for MySpace – the acquisition of a seasoned team with lots of experience in music. Plus the iMeem and SNOCAP intellectual property. It’s not clear if the iMeem brand will live on, but iMeem users will certainly be welcome at MySpace, I’m sure.

This is another blow for free streaming music lovers. iMeem and MySpace Music were among the last free streaming services in the U.S. And MySpace Music, we’ve heard, will soon be forced to turn to subscriptions to manage costs.

iMeem was founded six years ago by then 23 year old Dalton Caldwell The first product was social networking via a client application that included file sharing, status messages, etc. It morphed into a music streaming service over time. According to Comscore, iMeem had 16 million unique visitors worldwide in September.